Showing posts with label Super Mario Bros.. Show all posts
Showing posts with label Super Mario Bros.. Show all posts

Sunday, September 25, 2011

ALMOST MARIO


Last year Brian Miggels and Samuel Clairborn of IGN posted "The Mario You Never Knew," a highly intriguing article about elements that almost made it into the original "Super Mario Bros." game.

If I were to say Mario is the most iconic video game character of all-time, I don't know who would disagree. According to Wikipedia he has appeared in over 200 video games, which have sold over 200 million copies. The ultimate princess-saving-hero made his first appearance in the arcade classic "Donkey Kong." Then he was known simply as Jumpman. He was the product of one Shigeru Miyamoto, a legend among video game designers responsible for many Nintendo properties including "The Legend of Zelda," "Star Fox," "Pikmin," and of course "Super Mario Bros." and "Donkey Kong."

Check out the IGN piece for quotes from Miyamoto himself about the development of "Super Mario Bros." for multiple insights of what gaming's star almost was. He almost had a gun, he was going to fly, and he wasn't always a plumber?! All this and more to be discovered!

Will you find yourself saying "Thank goodness!" or "Awww... man!"? It is hard to imagine "Super Mario Bros." (widely regarding as one of the best games ever made) any different than it is. Still, it is fun to learn about the development process for the one, the only, Mario.

Monday, July 11, 2011

THE LOWEST SCORE > THE HIGHEST SCORE?



gameinformer pleasantly surprised me today by covering the story, "New Record Set For Lowest-Scoring 'Super Mario Bros.' Run."  YouTube user, NotEntirelySure, has posted an 8-minute video of his play-through of the classic game wherein he scores a 600 (watch it above). He has edited some for time sake (he waits until the very last second to touch the bottom of the flagpole). On the video's page, NotEntirelySure says he has "the (almost) lowest score possible," though I'm not sure where or how he could have done better (er... worse).

Honestly, I think setting the low-score for a game like this may be even more difficult than setting the high-score. The dynamic is the same: precise dodging, measured jumping, and careful timing, but your mentality to the pieces must change. Now you treat coins like you would a spiky enemy! There is more to avoid and so it is harder. gameinformer user Wildehunter pointed out in a comment, "3:20 brilliant!!" That moment most certainly is.

If you looked up "impressive" in the dictionary, you might see NotEntirelySure's moves on world 8-3.

*Updated 7.17.2011*

Monday, January 24, 2011

THE GAMER I AM

Before I post any additional content on The Video Game Tome I feel the need to shed some light on the gamer I am.

MEMOIRS OF A GAMER


My earliest and foggiest memories of video games are of my father and older sisters playing "Super Mario. Bros." on the Nintendo Entertainment System (NES). That and "Duck Hunt." I was quite young then (six maybe?) and did not play, only watched. (Say, this brings to mind an intriguing phenomenon: video games that we just watch and do not even play. Sounds like it deserves its own post to me.) I am sure I would have liked to, but the three of them were always using it. Compare those simpler times with today when I am the only gamer represented in my family.


Not long after, I began gaming on our family's Macintosh. "Super Munchers" and "Glider" were epics that I never tired of. At some point we acquired several CD-ROMs, each with a game and demos. "7th Guest," "Dragon's Lair," and others that I cannot recall the names of. (One was a point-and-click adventure... medieval-themed... I remember ants... and a woman turning into a tree... anyone? Another one took place in the future. You lived in an apartment building within this city that was built inside of a gigantic dome. I remember walking down a corridor in first-person, buzzing people's doors and then hearing their voice through an intercom system. The demo had a cliffhanger ending when some large robot appeared near the elevator and threatened my life.) (Update: I believe the first game I was describing is one of the "King's Quest"s.) I would love to rediscover some of those games. They hold part of my childhood. I'm pretty certain among the CDs was a demo for "Marathon." It was terrifying and quite difficult. I had no way of knowing then, but the developers behind that game would go on to make one of my favorite series of all-time: "Halo."

One Christmas (my eleventh perhaps?) I unwrapped a Nintendo 64. Finally, I was officially the proud owner of a home console! That present and later purchasing "The Sims" for my PC are two of the biggest events on my gamer timeline.

WHAT I HAVE OWNED

In my life I have personally owned the following gaming systems and devices:

Super Nintendo Entertainment System (SNES)
Sega Genesis 3
N64
Game Boy Color
Game Boy Advance
GameCube
Xbox
Nintendo DS
Xbox 360
iPhone*
Nintendo DSi

*I include the iPhone because I feel it has made a significant splash in gamedom. The sheer volume and quality of games thereon is impressive. Even though my previous cell phone, iPod, and other PDAs have some games on them they are not making the list. Not until the iPhone have I actually considered such a device a gaming system.

O SONY

You will notice I have never owned a Sony system. Allow me to tell you of an event that might reveal why. I vividly remember the great day my mother took me to Target. I was going to get my first "next generation console." (This is a trite phrase because every new phase in the ever-developing technology of consoles is heralded as the "next generation." We are current in the seventh generation of consoles with Xbox 360, PlayStaion 3, and the Wii.) This was in the dawn of the sixth generation, when the arms race was between Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox (SEGA's Dreamcast actually started the sixth generation but quickly fell out of the race. If anything in the history of things was "before its time," it was the Dreamcast). Not long before that day I had played "Halo: combat Evolved" for the first time. It was the most amazing game I had ever played. The most beautiful graphics I had ever beheld. I was quite certain I would be purchasing the only system that offered it. These were times when rumors ran high. I even asked the clerk if the Xbox could play PC games (a ridiculous claim that I had heard somewhere). In the end, it did not matter that it indeed did not. I was sure I wanted the Xbox.

Naturally, I became a Microsoft fanboy. Sony was the sworn archenemy and we could never be friends. (In my mind Nintendo is the middle-ground that both sides get to enjoy. After all, it is such fun!) The Xbox was clearly "better" than anything else anyway! I felt I had won. I used to readily declare my dislike for PlayStation. In truth and in hindsight (two elements that often disclose where we were wrong), there was no reason for this. I have hardly spent any time with any PlayStation. Now, the only reason I do not own one is due to limitations of time and money. Someday I hope to catch up with entries I have missed out on ("Kingdom Hearts," "Shadow of the Colossus" and "Heavy Rain" come immediately to mind.) The power of the console ultimately does not determine how good the games will be. In a great ironic bout of poetic justice, the current generation of consoles put the shoe on the other foot: the PS3 is technologically superior to the 360.

TODAY: THE GAMER I AM


Here I am now in 2011. I often use my Xbox 360 (huge fan of Xbox Live Arcade), occasionally play something simple on my Mac (Humble Indie Bundles? Check.), sometimes pick up my DSi (mainly for something Mario-related) and when I have none of the above with me I can just bust out my iPhone (many possibilities there). Oh, and I still have that beloved N64 I got over a decade ago (see picture above).

In my previous post I listed several reasons why I am passionate about gaming (entertainment, art, escape, social, therapy). Each one of these rationale deserve an entire post to make the point. I plan to write on that at sometime. Until then, I hope this gives you an idea where I am coming from.

-J.S. Lewis

Updated on 7/8/11