Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Sunday, June 3, 2012

PRE-E3 2012 BUZZ





E3 (Electronic Entertainment Expo) commences tomorrow! This is widely considered the biggest week in video gaming every year. While there are many gaming expos in many lands and at many times, this is often where developers (big and small) flock towards in order to showcase what they've been working on. Furthermore, it's where the Big Three (Nintendo, Sony, and Microsoft) hold press conferences to give us an idea of what to expect in the next year of gaming. While E3 is for industry insiders only, the internet gives each and every one of us access to the latest announcements and demonstrations. Gameinformer has the E3 2012 Press Conference Schedule so you know where to watch live!




Nintendo actually held an earlier press conference about the Wii U this afternoon. If you want the latest details on this latest innovation head over to IGN. Or you can just watch the proceedings here.




GameSpot reveals 15 of their most anticipated games for E3 2012. 12 of which are sequels, add-ons, or reboots. It is always fun to see more from a series that has already captured your interest and heart, but I find myself more intrigued by brand new IPs. The three that fit this criteria are "Dishonored," "The Unfinished Swan" (first time I've heard of it, but very compelled), "The Last of Us," What games are you most excited to see? Please share in the comments below.




As if those promising titles were not enough, gamesradar shares "The 51 Biggest Games We Expect to See at E3 2012."


The editors at OXM share 21+ Xbox games they are excited to see at the expo. A little game called "Halo 4" anyone?




Also, OXM fantasizes "7 Dream Xbox Games We Want Announced at E3 2012." Only a couple of these are ones you'd actually expect. Of course, this is yet another reason to bring up "Half-Life 3." Number 7 was especially a surprise, but how great would that be? Seriously Rare, time to shine again!




Finally, this week Kotaku has had an interesting series looking back at last year's E3 and deciding if the Big Three kept their promises. In turn, here is their analysis of Sony, Nintendo, and Microsoft. The next few days are going to very exciting for us gamers. I'll be sure to provide a wrap-up of sorts of the event, but most importantly to continue highlight and preview upcoming games. After all, that is what this is all about!


Live on. Game on.


Updated 6.3.12

Tuesday, September 27, 2011

POKEMON SNAP - REVIEW

Pokemon Snap
Released: 6.30.1999
System: N64 (Also available for the Wii's Virtual Console)


Developer: HAL Laboratory / PAX Softnica
Publisher: Nintendo


"Pokemon Snap" was a wildly unique game when it released over a decade ago and still manages to be refreshing today. The gameplay itself is completely absorbing, but we are left wanting more from certain limited areas of the game.

(Author's Note: While this is very much a review, you can expect related bouts of video game theory. I am passionate about "Pokemon Snap" and I feel it serves as a wonderful springboard into many pertinent video game-related topics such as "story vs. gameplay." Additionally, you will notice my writing venture into the realms of "what if?" at times. Consider this my attempt at constructive criticism. Among my favorite activities is conceptual design for video games. I have constructed original properties that I am more than willing to share with the right people. Part of that conceptual creativity is bound to show up in my reviews as I imagine how we might make an existing game better.)

SOMETHING NEW

It is a welcomed deviation to pick up a console game that does not involve shooting people. "Pokemon Snap" deals with a different type of shooting. Your ammo is a roll of film and your targets are dozens of wild and imaginative creatures. Although, you are free and sometimes even encouraged to throw apples and Pester Balls (both of which you have infinite supply) at anything in the game.

You play as Todd, a young photographer who gets the opportunity of a lifetime to document the wildlife of the not-so-cleverly-named Pokemon Island. You'll never guess what's there! Pokemon. The game is essentially a rail shooter with rich environments that encourage players to search every nook and cranny for untrained, undomesticated, and un-pocketed monsters.

GOTTA CATCH 'EM ALL!

While living in Taiwan, I was charmed to learn that the Pokemon IP was called "shenqi baobei (神奇寶貝)" which literally translates to "mysterious treasure." It could also be taken to mean "precious darlings" and take I will. This game is focused on the original gang: the 151 Pokemon we all came to know and love from "Pokemon Red," "Pokemon Blue," the original anime series and card game. However, only 63 of those are to be found in the game. In my recent play-through I caught (on film) 60 of them.  (Who am I missing? I forgot how to get Dugtrio and Muk. On top of that, I am not sure who the final snapper might be.) The choices of which Pokemon are in the game might seem a little strange at times. Vileplume is present, but neither of its pre-evolved forms (Oddish and Gloom) are to be found. This is particularly unfortunate because Gloom is among my favorite Pokemon. Charmander and his evolved forms get precedence over Squirtle's and Bulbasaur's. How cool would it have been to photograph a Blastoise?! At least all of the legendary birds make an appearance (gotta hatch 'em eggs!).

Like the brilliant Pokemon games on Nintendo's handheld systems, "Pokemon Snap" fills players with a desire to catch them all, but on film instead of within Poke Balls (as TV Tropes points out). On the topic of the "pocket monsters" themselves, it is worth pointing out that they had never looked better prior to this game's release. Graphically "Pokemon Snap" is impressive for its time, though visiting it from the future we now live in is very much a trip down polygon lane. (Speaking of Polygon, he makes an appearance. If you can find him that is.)

Wouldn't it have been grand if all 151 were to be discovered in this game (with added courses)? Today there are 649 different Pokemon. Just think of the possibilities... A new "Pokemon Snap" with even half that number would prove to be an epic undertaking. While being made, if taking the best pages from the original "Pokemon Snap"'s playbook, it could turn out to be a wonderful game.

EVERYONE'S A CRITIC

Professor Oak just might be one of the worst photography critics of all-time. Besides a lack of differing reviews (basically "Wonderful!" or "You were close"), he is so mechanic in his choices. In his defense, I suppose he is just trying to collect an album that showcase the various specimen to be found on Pokemon Island as clearly as possible. Still, he couldn't give a Ratatat's arse about art. Would it hurt to improve your analytic vocabulary Mr. Oak? Either tell me something new or I'm afraid you will have to permanently go back to giving beginning trainers their first Pokemon, meaning no more visits to Pokemon Island. What if there were a panel of judges a la "American Idol"? One might be the more artsy-fartsy of the bunch and would accept any experimental pictures you might have taken that round. Oak could still be around to collect any "proper pictures" for his own purposes. A third judge could be some drunk old man from Pallet Town, liking the worst of each roll and providing some necessary comic relief.

RIDE-ESQUE = LESS REPLAY VALUE

One of my favorite aspects to consider in any game is the level design. There are seven courses for your Pokemon-documenting pleasure. The Zero-One is an incredibly diverse vehicle that can traverse land, water and air. What more could you ask for? As mystifying as the final course, Rainbow Cloud is, there is only one Pokemon to shoot there. Still, considering which Pokemon it is, I suppose I cannot complain.

In many ways "Pokemon Snap" reminds me of a amusement park ride. The Zero-One, awesome as it is, is uncontrollable (unless you count the Dash Engine you unlock later in the game, which only allows you to speed-up). You follow the same route each and every time, the only change in scenery is where you point your eyes. Each level is strictly scripted (e.g. "Here comes the player...  cue the Doduo chased by Meowth!). After playing the same course again and again it can start to feel robotic, much like any return to Disneyland's Jungle Cruise or the Jurassic Park: The Ride at Universal Studios. That said, I do not recommend or endorse chucking apples on those or any other amusement park ride.

Many video games suffer from scripted events so I mustn't be too harsh on "Pokemon Snap." In fact, many games and gamers depend on this mechanic. It might not be right to refer to it as "suffering" if it is what we want. I just long for more "living and breathing" realms for my virtual exploits to take place in. Imagine an open-world where the Zero-One is yours to command. You will personally have to discover certain Pokemon in their natural habitat. As swell as the rail shooting gameplay is utilized herein, I would gladly trade it in for freedom.

Replay value is often a criteria taken into consideration by video game reviewers. In terms of re-playability, "Pokemon Snap" does fall short. I had not played the game for years until earlier this year and for such circumstances is was a welcome reunion. However, in its current state, "Pokemon Snap" is not a game I would gladly return to weekly or monthly. Few titles are that great. It is one I can return to with rose-colored glasses of nostalgia whenever I feel the inner call.

IN THE DETAILS

Another facet of games I love to dissect are the little touches. Details. At the end of the Cave you might be treated to Jigglypuff's infamous song (if you saved it from being molested by the ever-obtrusive Koffing earlier on). Turns out you can get up to three Jigglypuffs if you are especially heroic. As my Zero-One came floating by (it floats/hovers in the Cave level) the Jigglypuff's makeshift stage, I began playing the Poke Flute. Clearly upset at the interruption and/or competition, Jigglypuff stopped singing and its face contorted in frustration and malice. Of course, I took a picture of the adorable melodrama. On an earlier level I changed the tune of the Poke Flute and our favorite leviathan Snorlax would offer up a different jig for each melody. Like life, it is small moments like these I particularly remember. "Pokemon Snap" invites and sometimes provides specific hints for players to experiment with the tools at their disposal in their encounters with Pokemon. It is satisfying to discover them and resorting to your camera makes for a novel combo.

The experience does get repetitive and you will start to dread the inevitable meetings with Professor Oak, but "Pokemon Snap" was unlike any game when it arrived (predating the Sierra Online "Safari" games) and still garners deep respect from its admirers, which I most certainly am. It is a highly functioning simulator with plenty of fun surprises and impressive video and audio for its day. Aware of its flaws, I still love this game.

 ★★★ 

CONTENT: mild cartoon violence

Sunday, September 25, 2011

ALMOST MARIO


Last year Brian Miggels and Samuel Clairborn of IGN posted "The Mario You Never Knew," a highly intriguing article about elements that almost made it into the original "Super Mario Bros." game.

If I were to say Mario is the most iconic video game character of all-time, I don't know who would disagree. According to Wikipedia he has appeared in over 200 video games, which have sold over 200 million copies. The ultimate princess-saving-hero made his first appearance in the arcade classic "Donkey Kong." Then he was known simply as Jumpman. He was the product of one Shigeru Miyamoto, a legend among video game designers responsible for many Nintendo properties including "The Legend of Zelda," "Star Fox," "Pikmin," and of course "Super Mario Bros." and "Donkey Kong."

Check out the IGN piece for quotes from Miyamoto himself about the development of "Super Mario Bros." for multiple insights of what gaming's star almost was. He almost had a gun, he was going to fly, and he wasn't always a plumber?! All this and more to be discovered!

Will you find yourself saying "Thank goodness!" or "Awww... man!"? It is hard to imagine "Super Mario Bros." (widely regarding as one of the best games ever made) any different than it is. Still, it is fun to learn about the development process for the one, the only, Mario.

Monday, January 24, 2011

THE GAMER I AM

Before I post any additional content on The Video Game Tome I feel the need to shed some light on the gamer I am.

MEMOIRS OF A GAMER


My earliest and foggiest memories of video games are of my father and older sisters playing "Super Mario. Bros." on the Nintendo Entertainment System (NES). That and "Duck Hunt." I was quite young then (six maybe?) and did not play, only watched. (Say, this brings to mind an intriguing phenomenon: video games that we just watch and do not even play. Sounds like it deserves its own post to me.) I am sure I would have liked to, but the three of them were always using it. Compare those simpler times with today when I am the only gamer represented in my family.


Not long after, I began gaming on our family's Macintosh. "Super Munchers" and "Glider" were epics that I never tired of. At some point we acquired several CD-ROMs, each with a game and demos. "7th Guest," "Dragon's Lair," and others that I cannot recall the names of. (One was a point-and-click adventure... medieval-themed... I remember ants... and a woman turning into a tree... anyone? Another one took place in the future. You lived in an apartment building within this city that was built inside of a gigantic dome. I remember walking down a corridor in first-person, buzzing people's doors and then hearing their voice through an intercom system. The demo had a cliffhanger ending when some large robot appeared near the elevator and threatened my life.) (Update: I believe the first game I was describing is one of the "King's Quest"s.) I would love to rediscover some of those games. They hold part of my childhood. I'm pretty certain among the CDs was a demo for "Marathon." It was terrifying and quite difficult. I had no way of knowing then, but the developers behind that game would go on to make one of my favorite series of all-time: "Halo."

One Christmas (my eleventh perhaps?) I unwrapped a Nintendo 64. Finally, I was officially the proud owner of a home console! That present and later purchasing "The Sims" for my PC are two of the biggest events on my gamer timeline.

WHAT I HAVE OWNED

In my life I have personally owned the following gaming systems and devices:

Super Nintendo Entertainment System (SNES)
Sega Genesis 3
N64
Game Boy Color
Game Boy Advance
GameCube
Xbox
Nintendo DS
Xbox 360
iPhone*
Nintendo DSi

*I include the iPhone because I feel it has made a significant splash in gamedom. The sheer volume and quality of games thereon is impressive. Even though my previous cell phone, iPod, and other PDAs have some games on them they are not making the list. Not until the iPhone have I actually considered such a device a gaming system.

O SONY

You will notice I have never owned a Sony system. Allow me to tell you of an event that might reveal why. I vividly remember the great day my mother took me to Target. I was going to get my first "next generation console." (This is a trite phrase because every new phase in the ever-developing technology of consoles is heralded as the "next generation." We are current in the seventh generation of consoles with Xbox 360, PlayStaion 3, and the Wii.) This was in the dawn of the sixth generation, when the arms race was between Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox (SEGA's Dreamcast actually started the sixth generation but quickly fell out of the race. If anything in the history of things was "before its time," it was the Dreamcast). Not long before that day I had played "Halo: combat Evolved" for the first time. It was the most amazing game I had ever played. The most beautiful graphics I had ever beheld. I was quite certain I would be purchasing the only system that offered it. These were times when rumors ran high. I even asked the clerk if the Xbox could play PC games (a ridiculous claim that I had heard somewhere). In the end, it did not matter that it indeed did not. I was sure I wanted the Xbox.

Naturally, I became a Microsoft fanboy. Sony was the sworn archenemy and we could never be friends. (In my mind Nintendo is the middle-ground that both sides get to enjoy. After all, it is such fun!) The Xbox was clearly "better" than anything else anyway! I felt I had won. I used to readily declare my dislike for PlayStation. In truth and in hindsight (two elements that often disclose where we were wrong), there was no reason for this. I have hardly spent any time with any PlayStation. Now, the only reason I do not own one is due to limitations of time and money. Someday I hope to catch up with entries I have missed out on ("Kingdom Hearts," "Shadow of the Colossus" and "Heavy Rain" come immediately to mind.) The power of the console ultimately does not determine how good the games will be. In a great ironic bout of poetic justice, the current generation of consoles put the shoe on the other foot: the PS3 is technologically superior to the 360.

TODAY: THE GAMER I AM


Here I am now in 2011. I often use my Xbox 360 (huge fan of Xbox Live Arcade), occasionally play something simple on my Mac (Humble Indie Bundles? Check.), sometimes pick up my DSi (mainly for something Mario-related) and when I have none of the above with me I can just bust out my iPhone (many possibilities there). Oh, and I still have that beloved N64 I got over a decade ago (see picture above).

In my previous post I listed several reasons why I am passionate about gaming (entertainment, art, escape, social, therapy). Each one of these rationale deserve an entire post to make the point. I plan to write on that at sometime. Until then, I hope this gives you an idea where I am coming from.

-J.S. Lewis

Updated on 7/8/11