Saturday, June 4, 2011

LISTS OF OTHERS: VIDEO GAME FORESTS YOU SHOULDN'T GO CAMPING IN

LISTS. OF MY OWN. OF OTHERS. LISTS.

As I revealed a year ago over at The Film Tome, "I love lists. I love looking at ones others have constructed. I love compiling them myself. I love the resonance they evoke (their accessibility in terms of remembrance). Lists, especially ones with a ranked order (an onerous characteristic I will strive to employ) speak volumes. A list is a bold statement. A list claims consideration. A list works."

I am not as widely-played in games as I am widely-beheld in film. I am much more qualified to assemble cinema-related lists. Still, I would like to make some lists of my own here at The Video Game Tome, especially "Best of" types so that I can praise the titles I hold in high esteem. Again, as I said in my recent "Tomekeeping" post, should I ever want to write anything game-related (including any list) I have this blog at my disposal. Besides lists of my own that I might post here, in the meantime there are lists of others to consider. Plentiful video game websites and blogs are out there, some feature peculiar lists on a near daily basis. Besides providing a link to where the list originates, I will take advantage of the plug to provide a bit of commentary. 

I am a huge fan a giving credit where credit is due. Plagiarism is one of the most vile and deplorable practices under the sun. (Boys and girls, you do not even want to know what kind of crap goes down above the sun...) I have developed a nature of acknowledging the work of others. They deserve it, and whenever we hammer something out, we deserve it. Those who take the creations of others and claim it as their own are a cursed people. Whenever I share a list here that was made by another, I will label it with "Lists of Others:".

Another bounty of lists are the reactions they elicit. Some who find their results will be pleasantly pleased while others will be promptly pissed. It is great! Such passion is what makes it fun and fascinating. Of course, at the end of the day, I hope we can all go home learned and genial. We should strive to avoid serious contention and exert ourselves to understanding. Each is entitled to their opinion, though if they really wish to make a point out of it, they best be able and willing to provide an explanation.

Now that I have established the groundwork for lists in The Video Game Tome, how about I recommend one "Lists of Others:" for you?

THE MOST DANGEROUS FORESTS


Last month, Sal Basile of UGO posted a list of "Video Game Forests You Shouldn't Go Camping In." As you now know, lists bring me bliss. As you might not know, level design is one my favorites aspects in video games. Thus, I thought this was particularly rad.

Forests have always been an alluring locale to me. Several of my favorite films, books, and games have passages that take place within them. As a fiction writer, I have savored including them in my stories: Mystical places to fill with whatever your imagination conjures. Forests are nature's apartment complexes: Roofed enclosures that you can only really know what resides inside if you venture through each room. The earth is the floor, trunks of trees are the walls, and their leafy branches make the roofs. And that is just the architecture. Most often than not, it is what dwells in the forests that makes them a hazardous place to roam (as the twenty forests listed surely teach us).


As you look through Sal's list, memories are sure to be brought back while other games will stick out as experiences you've yet to have, but yearn to. For example, the gorgeous screenshot for "FarCry 2" (making the list for its African Savannah) reminded me how much I need to get my hands on that revolutionary game. (Tom Bissell certainly helped advertise its worth in his masterpiece of memoirs, "Extra Lives: Why Video Games Matter.") Though, I won't be playing that until I have first trudged through its predecessor.


Obviously, I beamed at their inclusion of Tall Trees from "Red Dead Redemption." (I say "obviously" because that game has become one of my favorite works of all-time.) I have gotten the iconic "DEAD" many-a-time from stomping around those grounds. Though, it should be known to young and old that just last night I went in there on my covered wagon (well, it became mine after I disposed of its original owners) for the sole purpose of hunting the horrors that gave it a place on this list: bears. I was there to meet the requirements for another rank in Master Hunter. The challenge was to kill 5 bears, one kill of which had to be done with the melee knife.  I came, I saw, I knifed. (Unfortunately, this was in Free Roam where skinning animals is not option. If they did take the game as deep and detailed as the single player experience is, it would near-well-be on the verge of becoming an MMORPG.)

Their number one is an absolutely inspired choice and when you see it, chances are you will say, "Oh my gosh, yes!" (That's what I did.) I will not spoil the surprise, you will have to head to UGO (via the link above) to check it out. The least I can do is send a little bit of intergalactic traffic their way.


So, fellow gamers, if you ever find yourself in one of these twenty tree-filled and undergrowth-ridden locales (the definition for a forest, right?), you have two options:
A) Shoot like hell
B) Run like hell

What do you think of Sal's list? Any egregious omissions? Any falsely advertised forests? 

I remember well the Old Forest sequence from the video game adaptation of "The Lord of the Rings: The Fellowship of the Ring" (a chapter from Tolkien's book that made it into the game but not into the film) wherein Merry and Pippin are consumed by Old Man Willow. It certainly would not be my first choice to set up camp.

Please feel free to add your voice to the conversation by commenting below. Thank you and happy trails!


Updated 6.5.2011

Wednesday, June 1, 2011

TOMEKEEPING

THE VIDEO GAME TOME

A few weeks ago I wrote a post entitled "Tomekeeping" for The Film Tome: "Y'know, like housekeeping, but on a Tome's behalf." Well, how about I take the same name/term and give a different meaning: The act of continuing a tome once thought retired.


Ah, yes... return of the "book dust blow." This is a literal depiction of blowing the dust off a tome, an act I will now perform in a different way by bringing back The Video Game Tome.

THE WRITER WHO IS A GAMER

Back in March, in an effort to de-clutter my life, I sent out a message regarding AllMoPs. I announced I would be ceasing my weekly "All Manner of Plugs" emails and that I would be deleting some of my blogs (i.e. this one and AllMoPs). And so, The Video Game Tome nearly became a tomb. I remember actually deleting it, but good ole' Blogspot gives you the option to reclaim it during a grace period of a month or so. Soon after I chose to reclaim it. You see, I realized that just keeping the blogs was not going to hurt. What if I had an urge to write about gaming and I did not have specialized place for those words? Sure, I could write it elsewhere, but it would be nice to have a place entirely devoted to video games. Besides, I already have a few previous posts that have built somewhat of a foundation for the gamer I am. It is much like whether or not you have a gun when spelunking creepy chasms: You would rather have it and not need it than need it and not have it. A similar case could be said for someone who has a vigor for writing and an inquisitiveness for video games.

I will have thoughts, opinions, philosophies, critiques, and analyses regarding the wide, wide world of games. Specifically, I will share about the select games I actually choose to spend time with from that insurmountable amount. Having said that, here should certainly be time and effort spent on behalf of the concept and culture of games themselves.



Without further ado: The Video Game Tome, officially kept. Well, it was already here before now. It will be here when I need it and I invite you to visit along the way.

Why the screenshot from "Super Mario Bros."? I wondered that too... Then I found answers: The sky is blue with a cloud or two, an invitation to come out and play. It is World 1-1, though we have already come a little ways and garnered some points. But oh, there is much more to be had! There is still time. (Yes, there be meanings here. Find one and then another. Life is beautiful.) Cue that music we know and love.

Game on. Live on.

Monday, March 21, 2011

GAMERAIN: DROP 23

CURRENTS


The Nintendo 3DS will surely stick out when it hits store shelves this Sunday (March 27th). Again, what happened to tubular Tuesdays? Anyways, are you going to be picking one up? IGN was kind enough to post their written and video reviews of the new system more than a week in advance for those wondering if it is a worthwhile investment. They are fair enough to point out the awesome-ness and problems the 3DS bears. They gave the 3DS a score of 7.5. I recommend reading or watching why. Perhaps the most dreadful characteristic is that it will not even last three hours of 3D gameplay after a full charge. That fact and that many of the most-wanted titles (e.g. "The Legend of Zelda: Ocarina of Time") are not even available at launch. Still, I can only imagine how cool the it is. The AR-games sound revolutionary. As far as systems go, Nintendo has one of the best track records around.  More than ever before, it is impossible to truly tell how it is without hands-on experience, which I personally hope to get an opportunity to do in the near future.

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FORECAST


Let me just say that I am big fan of these "Gameplay Series." I never would have thought Rockstar would be the company to class up the joint ("the joint" in this phrase being the video game industry), but that is exactly what they are doing with these fine video advertisements, which boast key elements of their upcoming game. They ran a similar marketing campaign for "Red Dead Redemption," which largely led me to pick up the game on opening day, a game that I will readily re-declare as the best of 2010 (or any year for that matter). We have the likes of Visceral Game and Electronic Arts running the whole "Your Mom Hates This" campaign, call me family-oriented, but I felt it was highly pathetic. Anyways, check out the stellar "Investigation and Interrogation" video. This has officially become my second most anticipated game of the year (and May 17th is not far away)!


"Deus Ex: Human Revolution" received a Gameplay Walkthrough Trailer last week via a Developer Diary. "Deus Ex: Invisible War" is among my personal Game Hall of Fame. I am excited for more stealth/action gameplay in a futuristic world where biomods are a reality. August 23rd is the day.


Check out this gameplay trailer for "Rage." I cannot be alone in thinking of "Fallout 3" in comparison. A wide, war-torn, apocalyptic environment in which an FPS is set? Heck, both are even referred to as the "Wasteland." Still, id always cooks up something special, especially technically. You can get your rage on come September 13th. (Hey! Isn't that the cave troll from "LOTR" at the end there?)

* * *

EXTRA! EXTRA!


Cracked is often a trustworthy source for entertaining truths. Yesterday they featured a comic that addresses "The Good the Bad and the Awful of Video Games." Several important points. Thanks be to my roommate for bringing this to my attention.


Epic (the developer behind the "Gears of War" series) recently unleashed a tech demo, known as "Samaritan," showcasing what is possible with Unreal Engine 3. Check out the savants of IGN's analysis in Rewind Theater. Is this what next-gen is going to look like? I. Hope. So.

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Tuesday, March 8, 2011

GAMERAIN: DROP 22


GAMERAIN: DROP 22?

Geez, where do I begin? Last summer I began "a weekly recommendations email" known as AllMoPs, which stands for All Manner of Plugs ("Plugs" because of all the links featured in each email). The AllMoPsarchive can be found at my blog All Manner of Posts ("Posts" because it is a blog)... I know, I made it unnecessarily confusing, but it is so maddening that I am now quite fond of it. The first issue of AllMoPs came with a segment called Gamerain, a section that highlights a select few raindrops that have fallen into the lives of gamers (video games that is). Any gamer news, previews, reviews (etc.) that I felt so inclined to share got plugged. Today was Issue #22 of AllMoPs, are you with me?

Unlike The Film Tome Report, there has not been 22 consecutive entries of Gamerain. However, from here on out, each time I do AllMoPs I am going to include a Gamerain segment. So, in order to keep everything in synch I am starting counting from here, labeling each new helping of Gamerain as a "Drop." What's more, in future issues of AllMoPs, which I am now determined to truly make a weekly endeavor (released every Monday), I am simply going to plug that latest posts on both The Film Tome and The Video Game Tome blogs, which will feature the likes of what otherwise would have just been included in those emails.

What follows are Gamerain bits from the last few issues of AllMoPs, including #22:

* * *

NEW RELEASES


"Stacking," the latest game from Double Fine (the mad team behind "Brutal Legend" and the masterpiece that is "Psychonauts"), just hit the electonic shelves earlier this week. You see, it is only available for digital download on Xbox 360 and PS3. I was looking quite forward to this game and have spent a little time with the demo. You play as Charlie, the smalls Russian nesting doll around. You can jump into dolls bigger than you, taking control of them and utilizing their special abilities to solve puzzles. The cutscenes are novel and the gameplay is jolly. Anything that hearkens to "Space Station Silicon Valley," where you play a hijacking microchip of robotic animals, is a pleasantry. That said, everyone speaking in text boxes left me a little overwhelmed in crowds. Running into frequent identical dolls also was a minor let down. Still, it is getting great reviews. You can read what GameSpot had to say here.


I did not even know of the video game series "You Don't Know Jack" until now. GameSpot gave the latest a 8.0 (for "great") in their video review. It is a trivia game that gets a little a flippant about its duties (as one might suppose from the title). GameSpot is not alone in heralding the zesty game, it currently has an 84% on metacritic.


"Pokemon White" and "Black" for the Nintendo DS hit shelves two days ago (on a Sunday, I know, weird right?). Of course, it is the same tried-and-true formula with some new features slapped on, namely the 3D-ish environments. IGN gave the game a 9 and labeled it "Amazing." Click here for access to their written and video reviews. The game currently has an 87 on metacritic.

* * *

COMING SOON


One of the games I am most looking forward to this year (third to "Skyrim" and "Portal 2") is "L.A. Noire." Made by Team Bondi and published by the ever-reliable Rockstar, it is shaping up to look stellar. Check out this interview with Rob Nelson of Rockstar juxtaposed with plenty of gameplay action. The technology behind the game (especially the secret behind those state-of-the-art facial animations) is legit. The "L.A. Noire" equation in my head? Take "Mafia," set it in Los Angles and you play as a detective instead of a gangster. I am looking very forward to May 17th.


Before Tim Burton got his hands on the "Alice in Wonderland" franchise (which turned out to be a rather disappointing venture) there was "American McGee's Alice," a macabre and bloody action game based on Lewis Carroll's books. Now, American McGee and his team at Spicy Horse are finishing the sequel, "Alice: Madness Returns," due this summer (June 14th). Here is the trailer and gameplay. I feel the twisted visuals and overall lunacy demonstrated herein surpasses what you may have seen in theaters last year and that is what Alice is all about. Still, no adaptation can surpass the under-appreciated masterpiece that emerged from Disney studios in 1951.


If I am going to buy one game this year, it is going to be "The Elder Scrolls V: Skyrim." The first trailer (with gameplay!) came out last week. All of the excitement that I had in the months before "Oblivion" released is coming back! It is a grand time to be a gamer. Charles and Ryan from IGN breakdown the trailer in a hearty session of Rewind Theater. There is so much to dissect herein and they do a great job (even managing to point out the nirnroot that I honestly missed!). 11.11.11 is the day.


Check out the powerful announcement trailer for yet another zombie video game, "Dead Island." It is beautiful and it is disgusting. That sounds ridiculous, I know, but see it and you will know what I mean. It left me pondering if the only way a zombie tale can have a happy ending is if you are telling it in reverse. Personally, I am sold based on a few words in the description for the game: "open world... survival on a zombie-infested island." Well, I guess the correct phrasing would be it is an "open island" game. Some dedicated journalists at IGN have recut the trailer to chronological order and analyze it in this 8-minute video. "Dead Island" is made by the folks at Techland who are otherwise noted as the makers of "Call of Juarez" series, which I have not yet played and will therefore not comment on. "Dead Island" is due sometime this year.

* * *

EXTRA!


At the Game Developers Conference this year, Toru Iwatani (the creator of Pac-Man) spoke on the influences and development of the arcade classic from 1980. Check out IGN's entertaining and informative article, "7 Things You Never Knew About Pac-Man."


Xbox Live Arcade is one of the best platforms for gaming today. With new releases every week and with multiple 5-star titles already in the library, it is an easy sale for anyone interested in games. Besides that, every game is required to have a playable demo! Last year IGN posted their "Top 25 Xbox Live Arcade Games." My only grievance is that their placement of "Braid" is much too low... Still, their #1 is a pleasant surprise!

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Monday, January 24, 2011

THE GAMER I AM

Before I post any additional content on The Video Game Tome I feel the need to shed some light on the gamer I am.

MEMOIRS OF A GAMER


My earliest and foggiest memories of video games are of my father and older sisters playing "Super Mario. Bros." on the Nintendo Entertainment System (NES). That and "Duck Hunt." I was quite young then (six maybe?) and did not play, only watched. (Say, this brings to mind an intriguing phenomenon: video games that we just watch and do not even play. Sounds like it deserves its own post to me.) I am sure I would have liked to, but the three of them were always using it. Compare those simpler times with today when I am the only gamer represented in my family.


Not long after, I began gaming on our family's Macintosh. "Super Munchers" and "Glider" were epics that I never tired of. At some point we acquired several CD-ROMs, each with a game and demos. "7th Guest," "Dragon's Lair," and others that I cannot recall the names of. (One was a point-and-click adventure... medieval-themed... I remember ants... and a woman turning into a tree... anyone? Another one took place in the future. You lived in an apartment building within this city that was built inside of a gigantic dome. I remember walking down a corridor in first-person, buzzing people's doors and then hearing their voice through an intercom system. The demo had a cliffhanger ending when some large robot appeared near the elevator and threatened my life.) (Update: I believe the first game I was describing is one of the "King's Quest"s.) I would love to rediscover some of those games. They hold part of my childhood. I'm pretty certain among the CDs was a demo for "Marathon." It was terrifying and quite difficult. I had no way of knowing then, but the developers behind that game would go on to make one of my favorite series of all-time: "Halo."

One Christmas (my eleventh perhaps?) I unwrapped a Nintendo 64. Finally, I was officially the proud owner of a home console! That present and later purchasing "The Sims" for my PC are two of the biggest events on my gamer timeline.

WHAT I HAVE OWNED

In my life I have personally owned the following gaming systems and devices:

Super Nintendo Entertainment System (SNES)
Sega Genesis 3
N64
Game Boy Color
Game Boy Advance
GameCube
Xbox
Nintendo DS
Xbox 360
iPhone*
Nintendo DSi

*I include the iPhone because I feel it has made a significant splash in gamedom. The sheer volume and quality of games thereon is impressive. Even though my previous cell phone, iPod, and other PDAs have some games on them they are not making the list. Not until the iPhone have I actually considered such a device a gaming system.

O SONY

You will notice I have never owned a Sony system. Allow me to tell you of an event that might reveal why. I vividly remember the great day my mother took me to Target. I was going to get my first "next generation console." (This is a trite phrase because every new phase in the ever-developing technology of consoles is heralded as the "next generation." We are current in the seventh generation of consoles with Xbox 360, PlayStaion 3, and the Wii.) This was in the dawn of the sixth generation, when the arms race was between Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox (SEGA's Dreamcast actually started the sixth generation but quickly fell out of the race. If anything in the history of things was "before its time," it was the Dreamcast). Not long before that day I had played "Halo: combat Evolved" for the first time. It was the most amazing game I had ever played. The most beautiful graphics I had ever beheld. I was quite certain I would be purchasing the only system that offered it. These were times when rumors ran high. I even asked the clerk if the Xbox could play PC games (a ridiculous claim that I had heard somewhere). In the end, it did not matter that it indeed did not. I was sure I wanted the Xbox.

Naturally, I became a Microsoft fanboy. Sony was the sworn archenemy and we could never be friends. (In my mind Nintendo is the middle-ground that both sides get to enjoy. After all, it is such fun!) The Xbox was clearly "better" than anything else anyway! I felt I had won. I used to readily declare my dislike for PlayStation. In truth and in hindsight (two elements that often disclose where we were wrong), there was no reason for this. I have hardly spent any time with any PlayStation. Now, the only reason I do not own one is due to limitations of time and money. Someday I hope to catch up with entries I have missed out on ("Kingdom Hearts," "Shadow of the Colossus" and "Heavy Rain" come immediately to mind.) The power of the console ultimately does not determine how good the games will be. In a great ironic bout of poetic justice, the current generation of consoles put the shoe on the other foot: the PS3 is technologically superior to the 360.

TODAY: THE GAMER I AM


Here I am now in 2011. I often use my Xbox 360 (huge fan of Xbox Live Arcade), occasionally play something simple on my Mac (Humble Indie Bundles? Check.), sometimes pick up my DSi (mainly for something Mario-related) and when I have none of the above with me I can just bust out my iPhone (many possibilities there). Oh, and I still have that beloved N64 I got over a decade ago (see picture above).

In my previous post I listed several reasons why I am passionate about gaming (entertainment, art, escape, social, therapy). Each one of these rationale deserve an entire post to make the point. I plan to write on that at sometime. Until then, I hope this gives you an idea where I am coming from.

-J.S. Lewis

Updated on 7/8/11

Monday, January 17, 2011

ANOTHER TOME

I have been craving an outlet for my voice on video games for some time. I already have The Film Tome where I can geek out on all things related to movies. I occasionally have a segment on AllMoPs entitled "Gamerain" where I highlight some choice video games (usually in terms of a review or a bit of news). Recently, I have become an officer (my official title being Online Steward) in a new club within BYU called VGAME. We have a blog for the club and part of my duties requires me to post thereon. Thus, one might find some overlap between what I post there and what I post here. However, there will be many-a-post exclusive to The Video Game Tome (mainly those including lengthy analyses, which may or may not be ripe for VGAME's purposes). Enough disclaim.

I am a definite gamer and quite passionate about the practice, not only as an excellent source of entertainment, but as an art form, a means of escape, an engaging social experience, and a therapeutic power. It is due to this love (which sometimes manifests itself as an obsession) for video games that I feel the call to start this blog, another tome.

I realize that I have four other blogs to my name and it would be wise to consider downsizing instead of starting yet another. Truth is, I am already not updating those near as much as I want to (though I have been posting a poem every day this month on euphrates). There is a lot to consider here, but all in all, who cares? I want to write more, so if that desire is strong enough, it will happen.

You can expect news, previews, reviews, and studies of video games here. I have a lot I want to say about these controversial marvels, it will be interesting for me to see if I can take the time to do it.