Showing posts with label IGN. Show all posts
Showing posts with label IGN. Show all posts

Wednesday, October 12, 2011

THE MOST INFLUENTIAL GAME REVIEW OUTLETS

EEDAR (Electronic Entertainment Design and Research) published the following infographic based on a recent study among HD console owners (i.e PS3 and/or  Xbox 360 owners). The purpose was to find out how influential game review outlets were on gamers' decision making to purchase a game or not. Infographics are among my favorite methods to report data. Check out the aesthetically pleasing results below:


GameSpot (who is probably my first and foremost resource when checking video game reviews) was the most influential. Next in line were GameInformer and IGN (probably the next two I typically consult). The findings seem pretty accurate to me personally. How do they match up to the outlets you look at?

I found the states breakdown to be particularly interesting. What do you think of the survey's results?

Source: GameInformer

Tuesday, October 11, 2011

IN PREPARATION FOR SKYRIM

My Fellow "Elder Scrolls" Gamers,

The fifth installment in one of the grandest series ever constructed will be here in just a month! 11.11.11 is the day our gaming schedules will change forever. While very much a niche game, those of us in it love it with an utmost passion. Over the past weeks and months we have been teased with plenty of "Skyrim"-related goodies. I thought I'd take the time this morning and put them all in one place for you! Enjoy.

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MAP OF SKYRIM


Much like Bilbo Baggins, I love maps! I admire when developers include a map with their open world game. Bethesda and Rockstar seem to always do this. Check out the recently revealed map for "Skyrim" above! I imagine by the end of the year we will all become very familiar with it. Here is Kotaku's comments on the map, here is Game Informer's comments.


Reports are that it is roughly the same size as Cyrodiil, the beautiful land we roamed in "Oblivion." Looking at this map above will confirm that it is a little smaller, but more dense and compact. In any case, there is going to be a lot to explore!

In case you haven't heard. You need to pre-order the game to get the map this time. Yeah, it's a ploy, but those of us who are serious about the game are pre-ordering anyway so no big deal.

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GAME MANUAL


Just yesterday the manual (which people are saying looks like the final retail version) was leaked, almost entirely as seen in dozen of pictures here. Here is Game Informer's comments on the manual, here is Kotaku's comments.

Looking through these screenshots I learned some very noteworthy things. For one, you can cook in "Skyrim." Heretofore it seemed the "Gothic" series was the only medieval-fantasy RPG that would let me refine my culinary skills as well as my bow skills. No longer the case! I imagine this will much like it was implemented in "Fallout: New Vegas," a neat feature that made all the edible items you acquired even more valuable. Also (and my heart leapt for joy at this one) it looks like the awful tumbler lockpicking mini-game from "Oblivion" has been done away with! Instead they are implementing a system similar to "Fallout 3" where you feel the lock open. It is far less frustration and more aesthetically pleasing.

What things do you learn from the manual?

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ACHIEVEMENTS


Say what you will about the Xbox 360 Achievements (and the PS3 "trophy" equivalent - is that right?), but I still cannot deny the tinge of pride I feel with each and every one earned. Here is a full list of the Achievements that await unlocking in "Skyrim," though many are names of quests and currently won't mean much to us. Still the "Hard Worker" Achievement confirms that you can "Chop wood, mine ore, and cook food" in "Skyrim"! Yay! Chores! But honestly, they feel a lot more meaningful and rewarding in detail open-world games than the crap they have you do in "Farmville" and its siblings. Game Informer comments on the list.

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CHARACTER CREATOR


"Oblivion" surprised and wooed us with an impressively robust character creator. "Skyrim" looks to be the same, check out some of the myriad options at this IGN gallery.

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AND MORE!


Back in July IGN gave us "Five Reasons 'Skyrim' is Going to Make You its Bitch." (Hint: Two of the reasons are pretty cool tidbits about dragons!)


Also from July is a great interview with Todd Howard of Bethesda (the design director for the game) about his scope and vision for "Skyrim" found at Gamasutra.


The Bethesda Blog takes us inside "The Art of 'Skyrim'."


The Bethesda Blog informs us on some of the voice-talent behind the characters, including one of my favorite actors, Christopher Plummer.


Joel Johnson of Kotaku details his hour of gameplay with "Skyrim" here.


And, in case you missed it, here is my lengthy article of impression after watching the 20+ minutes of gameplay that were released last month.


Finally... Crab Armor DLC?! Kotaku has the whimsical wish.

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Well, there you have plenty of information to keep you excited for when the game finally arrives. It probably is not enough to whet your appetite entirely, but thankfully you only have to wait one month!

Live on. Game on.

Sunday, September 25, 2011

ALMOST MARIO


Last year Brian Miggels and Samuel Clairborn of IGN posted "The Mario You Never Knew," a highly intriguing article about elements that almost made it into the original "Super Mario Bros." game.

If I were to say Mario is the most iconic video game character of all-time, I don't know who would disagree. According to Wikipedia he has appeared in over 200 video games, which have sold over 200 million copies. The ultimate princess-saving-hero made his first appearance in the arcade classic "Donkey Kong." Then he was known simply as Jumpman. He was the product of one Shigeru Miyamoto, a legend among video game designers responsible for many Nintendo properties including "The Legend of Zelda," "Star Fox," "Pikmin," and of course "Super Mario Bros." and "Donkey Kong."

Check out the IGN piece for quotes from Miyamoto himself about the development of "Super Mario Bros." for multiple insights of what gaming's star almost was. He almost had a gun, he was going to fly, and he wasn't always a plumber?! All this and more to be discovered!

Will you find yourself saying "Thank goodness!" or "Awww... man!"? It is hard to imagine "Super Mario Bros." (widely regarding as one of the best games ever made) any different than it is. Still, it is fun to learn about the development process for the one, the only, Mario.